classes, community, writing Ethan Gilsdorf classes, community, writing Ethan Gilsdorf

Take an online writing workshop with me this winter & spring


The downside of Covid is I don't get to teach in person. The upside is that all my classes are now on Zoom or online and anyone regardless of location can be a part of my writing workshops. Here's what I'm offering this winter and spring (thus far). I hope you'll join us!


GrubStreet Seminars and Multiweek workshops: 

**Note: Due to Coronavirus, for the time being, all GrubStreet classes in Boston and Providence will be offered remotely, online, live via Zoom video conferencing. More info on how this works.

Seminars:

So You Want to Be a Writer in 2021? Section C - Remote!: Friday, February 5th, from 2:00pm-5:00pm

So You Want to Be a Writer in 2021?: Section D - Remote!: Friday, March 19th, 10:30am-1:30pm

Personal Narrative Essentials: Building Characters, Friday, February 12th, 10:00am-5:00pm

Personal Narrative Essentials: Structure and Form, Friday, February 26th, 10:00am-5:00pm

Generator Bootcamp, Friday, March 5th, 10:30am-1:30pm

Personal Narrative Essentials: Using Research and Immersion, Friday, March 12th, 10:00am-5:00pm

Personal Narrative Essentials: Finding Your Narrative Arc, Friday, March 26th, 10:00am-5:00pm

Personal Narrative Essentials: How to Publish, Friday, April 16th, 10:00am-5:00pm

 

Multi-week workshops:

Remote (Zoom) workshops:

Writing the Risky Personal Essay, 6 Thursdays, 10:30am-1:30pm, starting April 8

6 Weeks, 6 Op-Eds, Wednesdays from 10:30am-1:30pm, starting March 10th.

Online Multi-week, asynchronous workshops:

Online: 6 Weeks, 3 Essays, 6 Weeks, starting January 20th

 

In PROVIDENCE, for GrubStreet:
None at this time. Please see GrubStreet's Providence page for current info on all classes being offered in Providence. 

Other venues:

The Westerly Writers Workshop: Online Memoir classes. Westerly, RI, at the Ocean Community YMCA, Westerly-Pawcatuck Branch. Classes will be held remotely via Zoom. 

6 Wednesdays, 6:00pm-9:00pm

Session 1: January 27 – March 3. Register here.

Session 2: May 19 – June 23. ;Registration info TBA.

Stay tuned for Summer 2021 sessions TBA soon.

 

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Study the essay with me September 2020-April 2021


Take your essays to the next level and apply to GrubStreet's Essay Incubator program, our eight-month (September to April) intensive program for writers seeking high-level feedback on their essays, immersion in a community of essay writers, and a leg up on the publishing world. I'm your fearless leader on this creative writing adventure.

More info on the program here. If you have questions about the program or application process, or if you're unsure you're a good match for the program, please drop by the remote (Zoom) Open House & Info Session on July 14. For more info on that, and to tegister: http://ow.ly/tvjY50AmXF5

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Dungeons & Dragons, article Ethan Gilsdorf Dungeons & Dragons, article Ethan Gilsdorf

NY Times doc features my 1981 D&D gang

This The New York Times documentary about D&D and the "Satanic Panic" features two tiny clips from a Super 8 movie I filmed of my old D&D group back in 1981. You'll see us at minute 00:20 and at minute 08:25. Yes, we were (as their expert says over a clip of my old gang rolling dice and goofing off) “the kind of kids and young people who didn’t go to dances or date on the weekends." But we rocked it. Also featuring npted writers Junot Díaz and Cory Doctorow, talking about how D&D was instrumental to their careers, former D&D editor Tim Kask, and private investigator William Dear, who investigated the famous disappearance of James Dallas Egbert III, supposedly caused by D&D.

 

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Somerville Artist of the Month

Here in my humble home-city of Somerville, Mass., the Somerville Arts Council named me Somerville Artist of the Month for January 2014.

Here in my humble home-city of Somerville, Mass., the Somerville Arts Council named me Somerville Artist of the Month for January 2014. This is a program "to celebrate the enormous wealth of talent in our city, by shining a spotlight on a different creative Somervillian each month." I am honored! Here is the announcement, and a Q&A where I try to explain something of what I do in this whole writing racket. Thank you Somerville Arts Council!

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All I needed to know about life I learned from “Dungeons & Dragons”

I was lucky enough to publish this piece on Salon.com, using the occasion of D&D's 40th anniversary this month to wax poetical about all the life lessons the game taught me.

I was lucky enough to publish this piece on Salon.com, using the occasion of D&D's 40th anniversary this month to wax poetical about all the life lessons the game taught me.

Here's an excerpt:

I played a lot of D&D back in the 1970s and 1980s. After conquering me, D&D went on to transform geek culture. Not only had D&D invented a new genre of entertainment — the role-playing game — but it practically gave birth to interactive fiction and set the foundation for the modern video game industry. Into “Halo” or “Call of Duty”? You’re playing an incredibly sophisticated version of a D&D dungeon crawl.

After a long hiatus, I play the game again now, as a 47-year-old, mostly grown-up person. Today, with my +5 Goggles of Hindsight, I can see how D&D was subtly helping me come of age. Yes, it’s a fantasy game, and the whole enterprise is remarkably analog, powered by face-to-face banter, storytelling and copious Twizzlers and Doritos. But like any pursuit taken with seriousness (and the right dose of humor), Dungeons & Dragons is more than a mere game. Lessons can be applied to the human experience. In fact, all I really need to know about life I learned by playing D&D.

Read the rest here.

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So You STILL Want to Be a Writer in 2014?

It's the New Year -- time to commit (or re-commit) yourself to writing in 2014! 

Two sections of my Grub Street class "So You Want to Be a Writer in 2014?" have sold out, so we've just added a third section, on Friday, January 24th, 2:30-5:30pm.

It's the New Year -- time to commit (or re-commit) yourself to writing in 2014! 

Two sections of my Grub Street class "So You Want to Be a Writer in 2014?" have sold out, so we've just added a third section, on Friday, January 24th, 2:30-5:30pm. Hope you can join me! Details below. Sign up here. 

[NOTE: there's a database error -- it SAYS Monday Jan 24 but I assure you, class actually will run on Friday. This will get fixed soon.]

So You Want to Be a Writer in 2014? Section C

Friday, January 24th, 2:30-5:30pm at Grub Street headquarters.

It's the New Year -- time to commit (or re-commit) yourself to writing in 2014! In this seminar, we’ll inspire you to take your craft and marketplace ambitions seriously. First, we'll debunk commons myths and look in the eye some tough realities that threaten to stand in your way. Then, we'll recommend and discuss concrete strategies to help you become the writer you want to be, including: how to combat psychological issues such as fear, writer's block and rejection; what sacrifices you need to make time and build a career; how to hold your feet to the coals with accountability; how to work on multiple projects in different genres; and how to network and put yourself and your work out there. You'll leave having drafting short-term and long-term goals and action plans to make them happen, as well as connections to a fresh community of fellow writers. For beginners, or anyone looking to re-inspire or re-commit themselves as writers.

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How is a lawyer like a wizard? D&D goes to Harvard (and so do I

How is a lawyer like a wizard? How does a courtroom resemble an epic battle? How is a casebook like the Dungeon Master's Guide? I'm excited to be part of the "Berkman luncheon series" to give a talk called "How Dungeons & Dragons and Fantasy Prepare You for Law and Life," February 11, 2014, 12:30pm, at Harvard's Berkman Center for Internet & Society.

Wil Wheaton's dream: to have a T-shirt that says "My sword glows blue in the presence of rules lawyers."

How is a lawyer like a wizard? How does a courtroom resemble an epic battle? How is a casebook like the Dungeon Master's Guide?

I'm excited to be part of  the "Berkman luncheon series" to give a talk called "How Dungeons & Dragons and Fantasy Prepare You for Law and Life," February 11, 2014, 12:30pm, at Harvard's Berkman Center for Internet & Society.

For this event, I'll be appearing in conversation with Jonathan Zittrain, a Harvard wizard (Professor at the Harvard Law School, Harvard Kennedy School of Government, and Professor of Computer Science at the Harvard School of Engineering and Applied Sciences, and co-founder of the Berkman Center for Internet & Society --- whew!).

We'll discuss such issues, with the audience, as: How the skills, rulebooks and "laws" required to play D&D  --- whether understanding complex "to hit" charts or inventing the backstory of an evil Witch King -- can especially apply to law students; the push and pull of laws and rules vs. imagination in a game like D&D, a book series like Harry Potter, or any fantasy world; and the role of the dungeon master/author/world-builder in the consistent (or inconsistent) application of these rules and standards, and how this all might apply to the imaginary world of law, too.

It is free and open to all, but please an RSVP here. You can also see it webcast live here as well, where you can also get more information.

More info on Ethan-themed events here.

 

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Huff Post "14 Holiday Gifts For Any Middle-earth Lover's Library" includes Fantasy Freaks and Gaming Geeks

Great news today! Huffington Post named Fantasy Freaks and Gaming Geeks one of "14 Holiday Gifts For Any Middle-earth Lover's Library."
I am honored to be in the company of these other fine books. The post says Fantasy Freaks and Gaming Geeks is "a moving and funny look at the saving grace and inspirational power of fantasy."

 

Great news today! Huffington Post named Fantasy Freaks and Gaming Geeks one of "14 Holiday Gifts For Any Middle-earth Lover's Library." 

I am honored to be in the company of these other fine books. The post says Fantasy Freaks and Gaming Geeks is "a moving and funny look at the saving grace and inspirational power of fantasy."

and:

"Journalist Ethan Gilsdorf travels around the world on a poignant and hilarious quest to rediscover his youthful love of fantasy role playing games and Tolkien. He explores Oxford, England (where Tolkien taught and wrote most of his books), Marquette University in Wisconsin (where he gets to hold manuscript pages from The Lord of the Rings) and New Zealand (visiting the locations where the film trilogy was shot). It's a moving and funny look at the saving grace and inspirational power of fantasy."

Thanks so much, Huff Post. Read more.

 

 

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How did I get my mojo back?


In a new stunt-journalism story for the Boston Globe, I spent some time trying to address the problem of growing older, not being hip, losing my grasp of pop culture, and otherwise feeling old. I decided to embark on a Middle Age Makeover. I concocted a quest to regain my musical, pop cultural, technological, and fashion mojo.

BY ETHAN GILSDORF

In a new stunt-journalism story for the Boston Globe, I spent some time trying to address the problem of growing older, not being hip, losing my grasp of pop culture, and otherwise feeling old. 

What happened to that 20- and 30-something dude I once was? I don't look that bad for a 47-year-old. But the idea of trying to be “hip” has been on my mind ever since I turned 47. As I write in the story:

Despite my nerdy backpack-wearing, laptop-carrying, latte-chugging lifestyle, I had begun suspecting I wasn’t the youngest person in the room anymore. My cultural sweet spot hovers somewhere between 1979 and 1999. Sure, I have a smart phone, and have built my obligatory social media identities, but I feel bumbling in my efforts to stay on top of technology. I don’t own a TV, so I miss out on the cult shows. The time when I’d endure long lines at clubs to see bands, even ones I’m oblivious to, was passing. I’m happy staying home and listening to my collection of obscure K-Tel records.

Also: People suddenly call me sir. As in: “Here’s your change, sir,” or “Let me just unlock that case where the teeth-whitening products are, sir.” Do the baggy jeans, cowboy shirts, and running shoes give off old-man cooties? Huh. As time marches forward, and I struggle to identify the latest band artistic icon, trending Internet meme, I wonder if I’ve fallen irrevocably behind.

I decided to embark on a Middle Age Makeover. I concocted a quest to regain my musical, pop cultural, technological, and fashion mojo. You can read the results here.

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The pitfalls of using science to prop up literature

""Hi, I’m lit-fitness celebrity JK Rowling. If you’re busy like me, then stay tuned because I’m excited to share with you the most innovative piece of emotional and interpersonal exercise equipment ever. I’m talking about the fastest, easiest way to make lightning-fast decisions and get your empathy into its best shape ever. ... Introducing, the great American novel."

"Hi, I’m lit-fitness celebrity JK Rowling. If you’re busy like me, then stay tuned because I’m excited to share with you the most innovative piece of emotional and interpersonal exercise equipment ever. I’m talking about the fastest, easiest way to make lightning-fast decisions and get your empathy into its best shape ever. ... Introducing, the great American novel."

We’ve always agreed that books are fun, diversionary, and entertaining. Now they are apparently as good for you as a bowl of bran flakes and a jog around the park.

There's a spate of new studies and research supporting what we’ve suspected all along: Reading is good for you. (Thanks, Mom.)

On one level, this is good news. I mean, who should be grumpy about research helping to boost the cultural relevance of an art form? 

But on another level, I’m skeptical, and a little depressed, by this new kind of literary analysis. (I also think post-structuralist, Marxist, feminist, post-colonialist, and deconstructionist literary theories take the joy out of literature, but that’s another rant.) Is relying on laboratory research to tell us books make us better human beings a positive development?

In my lastest post for the WBUR blog "Cognoscneti," I argue that all these new studies showing that reading good literature is scientifically beneficial to us is, well, kind of depressing, taking all the mystery and magic out of reading. Check out the full post here.

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Hire me!

Ethan reads, makes world safe for geeks. Sometimes he wears these grampy pants.

I love to give talks and readings, slide presentations, moderate panels, teach creative writing and role-playing games, and inspire people to geek out.

I've appeared at conventions like Pax East, Gen Con and DragonCon; read at book festivals in Atlanta, Brooklyn and Boston; spoken at universities like MIT, Notre Dame, Bryn Mawr and LSU; and appeared at dozens of bookstores, book groups, high schools, libraries, and other venues.

I've fought (badly) with foam swords in public. I'm not afraid to wear my chainmail and tunic. I've taught 25 newbies how to play Dungeons & Dragons in one evening.

If your bookstore, library, book group, writer's festival, college/university, high school, club, game shop, convention, bar, cafe, mother, etc. would like to book me to give a talk, slide-lecture, organize a discussion, teaching a writing class, or have moderate a panel or Q&A, let me know.

Ethan reads, makes world safe for geeks. Sometimes he wears these grampy pants.

 

I love to give talks and readings, slide presentations, moderate panels, teach creative writing and role-playing games, and inspire people to geek out.

I've appeared at conventions like Pax East, Gen Con and DragonCon; read at book festivals in Atlanta, Brooklyn and Boston; spoken at universities like MIT, Notre Dame, Bryn Mawr and LSU; and appeared at dozens of bookstores, book groups, high schools, libraries, and other venues.

I've fought (badly) with foam swords in public. I'm not afraid to wear my chainmail and tunic. I've taught 25 newbies how to play Dungeons & Dragons in one evening.

If your bookstore, library, book group, writer's festival, college/university, high school, club, game shop, convention, bar, cafe, mother, etc. would like to book me to give a talk, slide-lecture, organize a discussion, teaching a writing class, or have moderate a panel or Q&A, I am a hired gun looking for a microphone to speak into and some dice to roll.  More info here.

For booking, rates and program details, contact me here. 

For a schedule classes I'm already teaching, see this.

Here are some of the events I can happily bring to your lecture hall or dungeon. Custom topics and talks also possible.

Fantasy Freaks and Gaming Geeks: The Lecture:
An overview of my award-winning book, with a reading, and (if you want) slide-lecture that encapsulates my journey into fantasy and gaming subcultures (D&D, Lord of the Rings, Harry Potter, World of Warcraft, medieval re-enactors), what explains the appeal of these fantasy worlds, and my own journey to accept my inner geek.

How Dungeons & Dragons Saved My Life:
An inspiring talk about my personal history playing D&D and other role-playing games, and how they influenced me, changed my life, and helped me become a creative, socialized, and (mostly) full-adjusted human being I am today. With images from my personal gaming collection and the history of role-playing games.

I've Always Wanted to Play D&D, But ....: A Three-Hour Fantasy Role-Playing Game Experience:
Using a quick-start method and simplified version of the rules, I've developed a 3 to 5 hour D&D-like experience that even non-nerds can understand. In one session, you and your pals can play characters, go on an adventure, solve problems and defeat evil in your unique way, help tell a memorable story -- and have a great time. Dortitos and Mountaimn Dew can be arranged.

Writing Workshops:
Teen Writing Adventure (three-hour or day-long writing classes for kids); Adult Writing Bootcamps (same thing for adults: fiction, nonfiction, poetry); How to Be a Freelance Writer (Tips, strategies and craft basics for writing articles, essays and op-ed for publication)

Personal Coaching and Manuscript Editing:
I have more than 15 years experience as a freelance writer and teacher of writing. I'm available for editing, consulting, and coaching (and butt kicking), and to help guide and provide feedback for anyone out there working in nonfiction, essay, op-ed, personal essay, memoir, poetry and fiction. I also consult on book promotion.

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Announcing, Dungeons & Dorkwads!

What is a dork-off, you ask? Noble and Ethan, we are not-so-youthful dorks, with an unhealthy attachment to the role-playing games of our glory years — D&D especially — and assorted fantasy, science fictional and pop cultural artifacts. Here at Dungeons & Dorkwads, we exhume and celebrate these lost relics, be they worn dice, faded hand-drawn maps, broken lead figurines, beat-up Tolkien boxed sets or Hoth or Happy Days dioramas. (We’d like to see one that combines both universes.) Then, we geek out about them.

Let the dork-offs begin!

Announcing Dungeons & Dorkwads, a site for all things D&D, nostalgia and bad jokes. In our first post, Noble Smith and I geek out about a 1970s Smaug the Dragon miniature figurine and its resemblance to Pinky Tuscadero, the Fonz's +7 Motorcycle of Shark Tank Jumping, and a hobby shop called Unicorn Castle where they had girls for sale.

What are we trying to accomplish? We’re not sure. What is our mission statement? We don’t have one (yet). But what is this site all about? Dorking-off.

What is a dork-off, you ask? Noble and Ethan, we are not-so-youthful dorks, with an unhealthy attachment to the role-playing games of our glory years — D&D especially — and assorted fantasy, science fictional and pop cultural artifacts. Here at Dungeons & Dorkwads, we exhume and celebrate these lost relics, be they worn dice, faded hand-drawn maps, broken lead figurines, beat-up Tolkien boxed sets or Hoth or Happy Days dioramas. (We’d like to see one that combines both universes.) Then, we geek out about them.

What stories do they unleash from the Tomb of Memories? What did it all mean to us? Were those years in the dungeon a complete waste? We think not. Along the way, we let these dork-offs take us in whatever direction that pleases us. Expect side trips to the lands of Tatooine, Middle-earth, Gilligan’s Island, Lego, and Loni Anderson.

- See more at: http://www.dungeonsanddorkwads.com/whats-a-dork-off/#sthash.unqTcAjf.dpuf

 

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Free Teen Creative Writing Program at Somerville Public Library

Are you a teen who likes to write stories about aliens, blogs, flash fiction, or poems? Are you interested in becoming a novelist, short story writer or poet?

Somerville Public Library's Teen Creative Writing Program will offer teens writing exercises to flex their writing muscles in a fun, low-pressure, supportive environment.


February 21, 2013--For Immediate Release

For more information, contact Marita Coombs, Somerville Public Library,

617-623-5000 x 2942, mcoombs@minlib.net

More info here: http://www.somervillepubliclibrary.org/blog/?p=1563

 

"Teens have something important to say":

Free Teen Creative Writing Program at Somerville Public Library

 

Are you a teen who likes to write stories about aliens, blogs, flash fiction, or poems? Are you interested in becoming a novelist, short story writer or poet?

 

Somerville Public Library's Teen Creative Writing Program will offer teens writing exercises to flex their writing muscles in a fun, low-pressure, supportive environment.

 

The Somerville Public Library is pleased to announce the start of a free Teen Creative Writing Program, designed for any teen aged 13-17. The program will be offered once per month on Sundays, beginning Sunday, March 24, from 1pm to 4pm. Seven three-hour, stand-alone sessions will be offered.

 

The sessions will be run by Somerville writers Ethan Gilsdorf and Becky Tuch, who will lead writing exercises in a variety of genres, from fantasy fiction to lyric poetry.

 

No previous writing experience is needed. Students are encouraged to come as they are and need not attend all seven sessions. Materials and lunch will be provided.

 

Advance sign-up is requested. To register, please contact Marita Coombs, Somerville Public Library, 617-623-5000 x 2942, mcoombs@minlib.net. Additional program dates are Sunday, April 14, Sunday May 19, and Sunday, June 9. The final three session dates will be announced at a future time.

 

More info here: http://www.somervillepubliclibrary.org/blog/?p=1563

 

"We'll provide unexpected writing prompts to get teens to generate as much new work in as short a time as possible," said Gilsdorf, an essayist, journalist and author of the book "Fantasy Freaks and Gaming Geeks." "Teens have something important to say."

 

Both Gilsdorf and Tuch are published writers, and teach at Grub Street Writers, Boston's independent creative writing center. Both have extensive experience teaching teens creative writing.

 

"Nothing inspires me more than my students, at all ages and all stages of their writing careers," said Becky Tuch, a fiction writer whose work has appeared in numerous literary magazines and has taught fiction to kids, teens, and adults throughout Boston. "As a Somerville resident myself, I can't wait to teach and learn from the young writers in the area."

 

The Teen Creative Writing Program is funded by the Somerville Arts Council, a local agency supported by the Mass Cultural Council, as well as the Friends of the Library.

 

More information about the instructors:

 

Becky Tuch has received literature fellowships from The MacDowell Colony and The Somerville Arts Council, awards from Briar Cliff Review, Byline Magazine, and The Tennessee Writers Alliance, and her fiction has been short-listed for a Pushcart Prize and Glimmer Train's Very Short Fiction Award. Other stories and essays have appeared in Virginia Quarterly Review, Hobart, Quarter After Eight, and elsewhere. She is the founding editor of The Review Review, a website which has twice been listed by Writer's Digest as "Best of the Best" among 101 Best Websites for Writers. She is also one of the founders of the writing and publishing blog, Beyond the Margins

 

Ethan Gilsdorf is a journalist, memoirist, critic, poet, teacher and geek. He wrote the award-winning travel memoir investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. Based in Somerville, Massachusetts, he publishes travel, arts, and pop culture stories, essays and reviews regularly in the New York Times, Boston Globe, Salon.com, wired.com, PsychologyToday.com, and WBUR's Cognescenti blog. He is a book and film critic for the Boston Globe and is the film columnist for Art New England. An award-winning poet, he has published poems in Poetry, The Southern Review, and The North American Review, and several anthologies. He is co-founder of Grub Street's Young Adult Writers Program (YAWP) and teaches creative writing workshops at Grub Street, where he also serves on the Board of Directors.

 

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Lord of the Rings, Middle-earth, fantasy, movies Ethan Gilsdorf Lord of the Rings, Middle-earth, fantasy, movies Ethan Gilsdorf

Viggo sees through the eyes of an outsider

[this originally appeared in the Boston Globe]

He’s best known for inhabiting a haunted and reluctant hero-king. But he’s also been a trailblazing thinker, a vigilante family man with a dark past, a Russian mobster, a swoon-worthy traveling salesman, and one of the last men alive on earth, determined to make sure he and a boy survive.

[this originally appeared in the Boston Globe]

He’s best known for inhabiting a haunted and reluctant hero-king. But he’s also been a trailblazing thinker, a vigilante family man with a dark past, a Russian mobster, a swoon-worthy traveling salesman, and one of the last men alive on earth, determined to make sure he and a boy survive.

Starring in these movies - the “Lord of the Rings’’ trilogy, “A Dangerous Method,’’ “A History of Violence,’’ “Eastern Promises,’’ “A Walk on the Moon,’’ and “The Road’’ - actor Viggo Mortensen assumes the shape of outsiders. His characters drift, wander, and resist the status quo. They eschew the spotlight. They forsake the obvious path to their fates.

That the actor is attracted to these roles - quiet, contemplative, often loners, men who conceal secret doubts, identities, and rages - “probably has something to do with who I am,’’ Mortensen says on the phone from Madrid. “I suppose I am conscious of being drawn to people who are a little different. Or who think for themselves.’’

On Monday, Brookline’s Coolidge Corner Theatre will honor Mortensen for his independent outlook. Its Coolidge Award annually recognizes a film artist who “advances the spirit of original and challenging cinema.’’

Mortensen, 53, says he simply craves “connections’’ and “experiences’’ - two words that frequently punctuate his drawly, meditative speech (as do ruminations on art and mortality). Guided by a thirst for off-kilter adventures, he seeks projects that make him feel alive.

“I just try to choose things that are interesting, that are going to challenge me, that are going to make me a little nervous,’’ says the soft-spoken, gravelly voiced actor. “Because I know what makes you nervous, what makes you afraid. It’s usually things you don’t know anything about.’’

Example: Mortensen recently relocated to Madrid to perform in a Spanish-language play called “Purgatorio.’’ “[I was] afraid I wasn’t up to the task as an actor,’’ he says. Yet he discovered, “as usual,’’ that the work with the most emotional challenges ended up being the most enjoyable.

That kind of risk-taking is what the Coolidge is rewarding. Denise Kasell, executive director of the Coolidge, cited the eclectic, courageous choices of the actor, who also paints, writes poems, shoots photos, sings, plays piano, and runs his own small publishing house. “He’s a very accessible gentleman. He’s an artist himself,’’ Kasell says. “He really understands and gets what we are all about.’’

“And he said yes,’’ Kasell adds. “It’s that simple.’’

This week, the Coolidge has been mounting a retrospective of Mortensen’s films, which continues through Sunday with a rare marathon of the extended editions of “The Lord of the Rings’’ trilogy, followed by a Monday afternoon screening of “Eastern Promises’’ - the David Cronenberg film that earned Mortensen a 2007 best actor Oscar nomination - and a post-screening Q&A with the actor. Then comes a sold-out award presentation Monday night.

Asking Mortensen about his ideals can elicit passionate responses. When questioned in a follow-up e-mail, “Who were your heroes growing up as a child, and who are they today?’’ the actor sends an astounding 800-plus word answer, listing childhood heroes that range from “my father, my mother, various horses and dogs’’ to Mahatma Gandhi, Thor, Jesus of Nazareth, Odysseus, Edson Arantes do Nascimento (Pelé), Jesse Owens, the crew of Apollo 11, Greta Garbo, Louis Armstrong, and Mozart, plus adult heroes including Noam Chomsky, Howard Zinn, Heraclitus, Lao Tzu, Anna Akhmatova, Queen Margrethe II of Denmark, Luis Bunuel, Matisse, Margaret Bourke-White, Larry Bird, Magic Johnson, Leonard Cohen, and Gustav Mahler.

Mortensen’s passion extends to his commitment to his roles. To get under Aragorn’s skin for “The Lord of the Rings,’’ he wore his costume even while not shooting, and kept his practice sword always close at hand.

But fans who know the actor only from his Middle-earth orc-slaying may be surprised to learn that he’s been acting for nearly three decades. He made his film debut with a small part in 1985’s “Witness.’’ In those days, he would do “anything, something, anything’’ for acting experience, and to pay the rent. Which explains his journeyman gigs in TV’s “Miami Vice’’ and a couple of ABC “Afterschool Specials,’’ as well as in horror films such as “Leatherface: The Texas Chainsaw Massacre III.’’

Whenever possible - “anytime it was really up to me and not the landlord,’’ he says - he chose parts that pushed him as an actor. Through the late 1980s and 1990s, he had supporting roles with indie directors such as Jane Campion (“The Portrait of a Lady’’), Sean Penn (“The Indian Runner’’), and Gus Van Sant (“Psycho’’), as well as a few mainstream films such as “Young Guns II,’’ “Crimson Tide,’’ and “G.I. Jane.’’

Directed by a relative-unknown at the time, Peter Jackson’s “The Lord of the Rings’’ felt like a gamble. “While we were making it, no one had any idea it was going to be a huge smash hit,’’ Mortensen says. The success quickly cemented his status as a leading man and introduced him to the fun-house world of celebrity life. “Walking down the street in any town or city in the world and having people look at you and start talking to you, convinced that they know you as well or better than they do members of their own family, that’s just an odd phenomenon,’’ he says. “I wouldn’t say it was a bad thing. It’s interesting.’’

Mortensen could have leveraged his “Lord of the Rings’’ fame into a parade of action-adventure paychecks. Instead, he’s largely championed diverse roles in smaller movies. How many fantasy heroes would go on to play a Russian mobster in “Eastern Promises,’’ and dare to let it all hang out, buck-naked, in a steam-room fight scene? Next up for Mortensen: playing the William S. Burroughs character in an adaptation of Jack Kerouac’s “On the Road.’’

The idea of a career trajectory hasn’t crossed his mind. “Maybe I would have been smarter to have written down in a notebook, ‘Well, I’m going to play this part and this part before I’m too old to play this part,’ ’’ he says.

He views acting as “an extension of childhood play,’’ Mortensen says. “You have to just go for it. Just let yourself go and let yourself believe.’’

And each role is a chance to learn something new: “Each time I’m looking at the world or a part of the world from a point of view different than my own. Sometimes radically different. Sometimes from a point of view I would never care to have or identify with. But that’s the job.’’

Such a job has its own internal rewards, Mortensen emphasizes. “You can wake up feeling so-so about the world, and then because of what happens as soon as you get out of bed, something happens. You connect with someone, something, a book, and something happens that’s bigger than just you. It’s a connection with nature, a connection with people, a connection with a story that you are part of telling. . . . That’s what’s great about it.’’

But loyalty to indie cinema is a double-edged sword. Mortensen has at times grown frustrated with “irritating, dishonest, disappointing’’ people in the business, he says. He’s even contemplated quitting, but never has.

He harbors strong feelings about the Hollywood movie-making machine - its “frenetic quality,’’ the “money at stake,’’ the “hyping of the product,’’ the “award shows and prizes.’’ He complains that Cronenberg has never won an Academy Award or Golden Globe. “He deserves it way more than many who have won and more than half of those who get nominated every year,’’ Mortensen says. “I know he’s in the pantheon of greatest living directors, unquestionably, and he’s never been nominated.’’

Yet isn’t that the fate of those who take the road less traveled? They want recognition, they shun recognition. Yet they still hold out hope.

“Every once in a while, every couple of years, there’s one or two movies that really surprise you, because there is innovation,’’ Mortensen says. “Or people just do such honest work. Or such pure work or such interesting, original work every once in a while that it is the real thing. And it makes you hopeful.’’

 

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Middle-earth, Tolkien, movies Ethan Gilsdorf Middle-earth, Tolkien, movies Ethan Gilsdorf

A Hard Day's Knight

In the short film "A Hard Day's Knight," an average guy (Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks) dons his chain mail and takes to the streets to find glory, camaraderie and donuts. Searching for Gandalf, Frodo and Harry Potter, our hero battles indifference and ridicule as he tries to convince others to join his fellowship and begs for spare change for the quest. 

WATCH ON FULL SCREEN HERE | Watch on YouTube

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movies, pop culture, science fiction Ethan Gilsdorf movies, pop culture, science fiction Ethan Gilsdorf

"Not so long ago, in a galaxy not so far, far away": Hanging with Nick Frost and Simon Pegg

from the feature story by Ethan Gilsdorf in the Boston Globe

Like Tolkien and Lewis, Nick Frost and Simon Pegg are British and longtime friends. Also like Tolkien and Lewis, Frost and Pegg tell stories that please them. “Paul,’’ the latest film they wrote and in which they star, opens Friday. It’s about two British geeks who leave the pop-cultural convention Comic-Con, in San Diego, on an RV excursion through the Southwest, only to take on an unexpected passenger: the title character, a gray-skinned, big-eyed, Area 51 escapee (voiced by Seth Rogen). Greg Mottola (“Adventureland,’’ “Superbad’’) directed.

“We’ve written a film that we want to watch and laugh at with our mates,’’ said Frost, in Boston last week to promote the film. Unlike the socially-awkward, aspiring science fiction writer Clive Gollings he plays in the film, the cheery Frost sported dark-rimmed glasses that self-consciously bespoke “nerd.’’ “That’s always what we have always done. You find that there are pockets of ‘us-es’ everywhere.’’

Those pockets of fanboys and fangirls will have a hard time not whispering to their theater seatmates when they spot the dozens of dorky inside jokes riffing off of “Star Wars,’’ “Star Trek,’’ “The X-Files,’’ “The Blues Brothers,’’ and nearly every fantasy or adventure film in the Steven Spielberg canon, from “Close Encounters’’ to “Raiders.’’

“The movie is very much a tribute to him,’’ said Frost, who was 10 when “E.T.: The Extra-Terrestrial’’ was released in 1982; Pegg was 12.

Some of the references are more “sci-fi 101,’’ said Pegg, who plays Clive’s best friend, the wannabe comic book artist Graeme Willy. That’s to make sure average moviegoers and not just hardcore genre geeks will buy tickets. “We had to make this film appeal on a broad level because it cost a lot of money. Because of Paul, really. He’s expensive. It’s like hiring Will Smith, literally, to get Paul on the screen.’’

But Pegg promised the film has plenty of obscure references, too. “It’s replete with gifts for those who know their stuff,’’ he said. “For the faithful.’’

One such nod: “Duel,’’ an early Spielberg film, is listed in red letters on the movie marquee seen toward the end of “Paul.’’ “ ‘Easy Rider’ is on double bill with that,’’ said Frost. “The street we were [shooting] on was the street where Jack Nicholson meets Peter Fonda.’’ Be on the lookout for even more abstruse references, and cameos.

In fact, geeks might bring bingo cards that replace numbers with such items as “swooning Ewok,’’ “mention of Reese’s Pieces’’ “Mos Eisley cantina music (played by country band),’’ “dialogue from ‘Aliens,’ ’’ and “bevy of metal bikini-costumed, ‘slave girl’ Princess Leias.’’ Drinking coffee in a hotel suite overlooking the Charles River, the two stressed that the point of “Paul’’ was not to ridicule those who collect samurai swords or speak Klingon (as both characters do in the film), but to celebrate them.

“We never wanted to make fun of it,’’ said Pegg. “Obviously those kind of fans are our bread and butter and helped get us where we are. We didn’t want to then turn around and say ‘Ha, ha. You big bunch of losers.’ ’’ Clive and Graeme are portrayed as mildly, and endearingly, dysfunctional and codependent, but ultimately good guys with big hearts.

Both actor-writers long ago established their geek cred. Pegg costarred with Frost in the cop-action movie spoof “Hot Fuzz’’ (2007) and the “zomedy’’ “Shaun of the Dead’’ (2004). Pegg cowrote both films and more recently voiced the character Reepicheep in “The Chronicles of Narnia: The Voyage of the Dawn Treader.’’ “Young Scotty,’’ from “Star Trek’’ (2009), is his highest profile role to date. He will also star in the planned sequel. Both have acted in the forthcoming “Adventures of Tintin: The Secret of the Unicorn,’’ and when the Spielberg-Peter Jackson motion-capture juggernaut hits screens later this year, each of their stars will rise even higher into the dweeby firmament.

On the “Paul’’ set, they also geeked out on special effects required to bring the pot-smoking, wise-cracking space-dude to life. Rogen (“The Green Hornet,’’ “Knocked Up’’) shot a video reference version of the movie and recorded dialogue on a sound stage, but never joined the actors on location. Instead, Pegg, Frost, and the rest of the cast, which includes Jason Bateman and Kristen Wiig, acted with “a child, a small man, a ball, a stick with balls on it, some lights,’’ said Pegg. “All the way through I was thinking, this is never going to work.’’

Lining up sightlines between the eyes of humans and the yet-to-be generated CG Paul (to establish believable connections between the characters) caused the biggest headaches. “How do I know where to look?’’ Pegg said. “But it worked.’’ (“You see Ewan McGregor looking at Jar Jar Binks,’’ he added, taking a swipe at the “Star Wars’’ prequels. “He’s like looking above his head.’’)

If one geek fantasy is finally to defeat the bully, get the girl or boy, and find fame or fortune with your secret passion, then “Paul’’ fulfills the dream. Not to spoil the ending, but Willy and Gollings do become rock stars in their own realm.

Another holy grail is that geeks might get to hang with real wizards, orcs, hobbits, superheroes, or robots. For two hours, “Paul’’ brings this pipe dream closer, too.

“We always see these characters in fantasy environments. We see Gollums in Middle-earth and all the ‘Star Wars’ animations are in the ‘Star Wars’ universe,’’ said Pegg. “The context fits the sprite. But in ‘Paul,’ we wanted that character to be in an environment that was totally, literally, alien to him.

“And that makes him seem even more real, because you don’t expect to see him.’’

Ethan Gilsdorf, author of “Fantasy Freaks and Gaming Geeks,’’ can be reached at www.fantasyfreaksbook.com. dingbat_story_end_icon.gif

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We're gonna need more holy water

Sure, the Crusades are morally reprehensible—but when it comes to battling evil, out come the holy water, sacred texts, and "in the name of the father" pronouncements. 

a review of Season of the Witch

by Ethan Gilsdorf

What ever happened to the risky Nicolas Cage who took on meaty roles like Adapation? Or, at least, the one who played sincere characters like Ben Sanderson in Leaving Las Vegas? Or, for that matter, the comic and goofy Nic of Raising Arizona?

Rather, and sadly, the actor of late has imprisoned himself within a cage lackluster supernatural action vehicles like Ghost Rider, The Sorcerer's Apprentice, The Wicker Man, Next, and Knowing. In each, Cage possesses some awesome power, prognosticates some doomed secret, or stumbles across a malevolence force. Cue the time portals, fiery circles, demonic possessions, pagan rituals and creepy flash-forwards of knowledge mere mortals ought not to know.

In Season of the Witch, the hangdog-faced Cage (now with greasy, shoulder-length locks) confronts another paranormal conundrum, this time set in medieval Europe. Disenchanted by his time in the armed services, aka the Crusades, Behmen (Cage) deserts the war with his longtime fighting, boozing and whoring buddy Felson, played by the primitive-looking Ron Perlman (Hellboy, Hellboy II). "You call this glories? Murdering women and children?" is Behmen's anti-war epiphany moment, after he takes part in a massacre at the fortified city Smyrna. The two pals wander back home from the Holy War and are captured for going AWOL.

Meanwhile, Europe has been engulfed by the Black Plague. A dying Cardinal (Christopher Lee, ghastly enough without makeup but here unrecognizable behind icky prosthetics of festering boils and tumors) offers them clemency if they agree to transport a suspected witch, a girl played by newcomer Claire Foy, who is blamed for causing the plague. Get she to a monastery. The monks there will know what to do. Right.

Ergo, the quest commences.

An A team is assembled: our two heroes, a monk named Debelzaq (Stephen Campbell Moore, from The Bank Job), a stoic knight (Ulrich Thomsen), an elfin altar boy who craves adventure (Robert Sheehan, from Cherrybomb) and Hagamar, a convicted thief (Stephen Graham from "Boardwalk Empire") who is freed because he knows the way and because he can provide comic relief.

The journey takes the party through craggy mountains, barren plains and haunted forests. Much of the scenery is appropriately Dark Agedly forlorn. The film was shot in Hungary, Austria, Croatia, and that other European location known for its Old World charm, Shreveport, Louisiana, and the Eastern European film crew, who also handled much of the special effects, is chock with Istváns and Zoltáns.

Season of the Witch film borrows more than a few tricks from that other quest epic you may of heard of, The Lord of the Rings. The kinetic camera may as well have been controlled via remote control by Peter Jackson. It sweeps across CG landscapes melded with the real scenery and filtered with that bluish, gauzy light (likely added in post-production color grading), a look-and-feel we now associate with films set in days of yore. The score, composed by Icelander Atli Örvarsson ("Law and Order," "The Fourth Kind") includes more than its share of Howard Shore-esque brass fanfares and haunting choruses. And yes, one of the nasty forests they must cross, patrolled by wolf packs, is called ... not Mirkwood ... not Fangorn ... but Wormwood.

The Tolkien echoes don't end there. Behmen and Felson's friendly rivalry—"Whoever slays the most men, drinks for free"—recalls Legolas and Gimli's battlefield body-count contest, minus 99 percent of the chemistry. Likewise, Felson's "What madness is this?" line regurgitates Boromir's "What is this new devilry?" moment when the Fellowship first faces the Balrog in the Mines of Moria. To Perlmans's query, Cage replies: "This be a curse from hell."

No one attempts an English accent, which is probably for the best, for already Cage as heroic knight is hard to swallow. But director Dominic Sena (Gone in Sixty Seconds, Swordfish) makes no attempt to establish any sort of linguistic consistency. One moment, Hagamar, who speaks like he wandered off the set of "Jersey Shore," spouts lines like "Don't be deceived. She sees the weakness that lies in our hearts"; then he's all "Let's kill the bitch!" Likewise, early on our monk Debelzaq intones, "There is a whisper throughout the land, that the hour of our judgment is on us." Later, in the climactic battle, he exclaims, "We're gonna to need more holy water." Debelzaq may as well be channeling Roy "We're going to need a bigger boat" Scheider from Jaws.

Like in many action movies, the creaky script by Bragi Schut, Jr. (who wrote and directed the CBS sci-fi series "Threshold") tries to ride that knife edge: sober and serene so we'll buy the premise, yet giving the heroes a wide berth for wisecracks. Perhaps because Season of the Witch is meant to be taken as a period picture—OK, a supernatural thriller set in the 14th century—this familiar Hollywood cocktail of lofty prose and battlefield quips feels especially strained. Amazingly, Schut's screenplay won a major writing competition, the Academy of Motion Picture Arts & Sciences's Nicholl Fellowship. Which does not instill much confidence in the Academy's ability to recognize good screenplays.

Schut's other problem is story. Much is made of whether the ragged girl is, in fact, a witch. Cage's character suspects she might be wrongly accused. You're not like the others—you're kind, the girl says. But the audience knows whether or not the innocent gal possesses supernatural powers long before the characters do; despite evidence that should alert our clueless heroes, they're unnecessarily dense. The unexpected wrinkle of exactly how the evil forces takes form partly redeems this plotting mishap, but not before the film's credibility has been battered.

A more serious shortcoming is the film's contradictory message. Early on, showing a rather a modern and enlightened perspective, Cage and Perlman defect from the Crusading army to protest the unjust and brutal wars. Killing soldiers and innocent women and children in the service of a Christian God is offensive, our heroes intuit. Yet Season of the Witch reveals its odd logic in the final reel. Sure, the Crusades are morally reprehensible—but when it comes to battling evil, out come the holy water, sacred texts, and "in the name of the father" pronouncements. Schut, our screenwriter, can't have it both ways—implicating the Church for atrocities that shoved Christianity down the throats of infidel Muslims, while suggesting that only Christian mojo can save the day.

Despite the drawbacks—the cumbersome script, the flat performances by Cage and Perlman—genre fans with their bars set low will find this junk food fun. The effects are decent. The production design's medieval grittiness is convincing. The scenery is moody and sometime staggering. (Attention Hungarian Tourist Board: begin your Season of the Witch movie location bus trips now.)

(Before I go, other gripe: Am I the only one dislikes that flickery, ever-so-slightly sped up combat photography so in fashion now? It's like you're viewing the fighting through an old-timey projector. Ridley Scott recently used this technique in Robin Hood. I find the jerkiness distracting.)

Ignoring Sena's cheap horror and suspense tricks, overall the action sequences are rousing, with plenty of mass-scale sword-clangings, torch-bearing through dark passages, and effortless beheadings. If you like your swords-and-sorcery mind-candy a campy blend of Tolkien and The Exorcist, and you don't mind a few groaners, Season of the Witch might, heroically, do the trick.

 

Ethan Gilsdorf is the author of the award-winning, travel memoir/pop culture investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms (now in paperback). Follow his adventures at http://www.fantasyfreaksbook.com.

 

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16 books to buy the geek on your list

16 books to buy the geek on your list

Trouble finding the perfect last-minute gift for that geek on your shopping list? Here are 16 great books covering all stripes of geekery

 

Just in time .... a Geek Book Gift Guide
 

'Twas the night before Christmas, when through the black hole

Not a fanboy or girl was stirring, not even a troll;

The MacBooks were placed near the Wi-fi with care,

In hopes that St. Geekolas soon would be there.


Have you been a good little geek this year? Have you kept your PS3 and Xbox consoles all shiny and neat? Did you get all A’s in Elvish and Klingon and Shyriiwook (aka Wookiee Speak)? Did you roll all 20’s the last time you went dungeon crawling? If so, perhaps you’ll find one of these geek-eriffic books under the tree this year.

But if you haven’t been good ... Well, Sauron’s eye, I mean Santa’s eye, is ever watchful. So you better watch out.

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My Best Friend Is a Wookiee: A Memoir, One Boy’s Journey to Find His Place in the Galaxy

by Tony Pacitti ($19.95, Adams Media)

Certified Star Wars geek (and Massachusetts native) Tony Pacitti charts his life in relation to the Trilogy—from pathetic childhood and adolescence to Luke Skywalker-like coming of age. We see a painfully shy kid slowly trying out the Jedi-like powers of adulthood and using the transformative Force (and forces) of the Star Wars universe to get him there. A hyperdrive tour through Star Wars fandom that's more fun than shooting womp rats in Beggar's Canyon. But “My Best Friend Is a Wookiee” also a comical, tender, no-punches-pulled coming of age memoir.

 

 

 

 

 

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Android Karenina

 

by Leo Tolstoy and Ben H. Winters ($12.95, Quirk Books)

What happens when you mash-up “Anna Karenina” with the world of 19th century Russia, this time retro-fitted with robotic butlers, mechanical wolves and moon-bound rocketships? You get “Android Karenina,” from the same folks who brought us “Pride and Prejudice and Zombies” and “Sense and Sensibility and Sea Monsters.” Here’s a sample line from Winters’ steampunked Tolstoy: “When Anna emerged [from the rocket], her stylish feathered hat bent to fit inside the dome of the helmet, her pale and lovely hand holding the handle of her dainty ladies’-size oxygen tank ...” A fun tongue-in-cheek romp for literature majors and science fiction aficionados alike.

 

 

 

 

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We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact

 

by Mark Stephen Meadows ($19.95, Lyons Press)

If you grew up like I did on a steady diet of “The Jetsons,” “The Six Million Dollar Man,” “Star Wars,” and “The Terminator,” then you’ve been wondering when all your robot fantasies might become true. But unlike personal jet packs (never happened) and hover craft (another back-of-comic-book pipe dream), cyborgs, androids, and avatars are real. With wit and insight, Mark Stephen Meadows separates science fiction from actual fact, navigating the ethically sketchy territory of domestic robots and autonomous military robots, artificial hands and artificial emotions. “We, Robot” raises the crucial questions that robot-makers largely ignore. In doing so, Meadows shows us that in our quest to create more and more life-like robots, we’ve become more robotic ourselves.

 

 

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The Lord of the Rings Location Guidebook: Extended Edition

 

by Ian Brodie ($24.95, HarperCollins)

When I traveled to New Zealand to research my book “Fantasy Freaks and Gaming Geeks,” and embarked on my own Lord of the Rings filming location geek-out quest, this guidebook was indispensable. With its detailed maps, directions, insider information and exclusive movie stills—even GPS coordinates—I was able to find dozens of sites, from the Shire (Matamata) to Mordor (Mt Ruapehu in Tongariro National Park) to Arrowntown’s The Ford of Bruinen, location for the famed “If you want him, come and claim him!” scene. Perfect for the Tolkien freak planning his or her own LOTR adventure Down Under.

 

 

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Extra Lives: Why Video Games Matter

 

by Tom Bissell ($22.95, Pantheon)

Must video games remain mere entertainment?Could they provide narratives that books, movies, and other vehicles for story delivery can’t? Might they even aspire to art? Tom Bissell's new book "Extra Lives: Why Video Games Matter" aims a tentative mortar shot at these targets. His investigation is bedrocked upon personal experience; along the way, we also meet game developers at such megaliths as Epic Games, Bio Ware, and Ubisoft. Thankfully, the book isn’t pure fanboy boosterism. Video games can be great, he says, but they can be “big, dumb, loud.’’ A master prose stylist, the erudite Bissell is frequently insightful in the analysis of his video game obsessions.

 

 

 

 

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Halos and Avatars: Playing Video Games With God

by Craig Detweiler, editor ($19.95, Westminster John Knox Press)

A thoughtful collection of essays at the cross-section of religious and media studies. The various contributors take on quirky topics such as the theological implications of apocalyptic video games like Halo 3, Grand Theft Auto IV, and Resident Evil; how avatars are changing social networks and our spiritual lives; and the medical ethics and theology in controversial games such as BioShock. Bonus material includes an interview with Rand Miller, cocreator of Myst and Riven, and other video game industry folks.

 

 

 

 

 

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The Dream of Perpetual Motion

by Dexter Palmer ($24.99, St. Martin’s Press)

In the steampunk tradition comes this debut novel a greeting card writer imprisoned aboard a zeppelin who must confront a genius inventor and a perpetual motion machine. In creating his world, Palmer borrowed from archival source materials that predicted life how life would be in the year 2000, then retro-designed modern gadgets that use turn-of-the-19th-century technology. A kind of Shakespeare’s “The Tempest” as Jules Verne might have envisioned it and a great, richly-imagined read.

 

 

 

 

 

 

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Confessions of a Part-Time Sorceress: A Girl's Guide to the Dungeons & Dragons Game

 

by Shelly Mazzanoble ($12.95, Wizards of the Coast)

Dungeons & Dragons insider Mazzanoble (she now works for Wizards of the Coast, the company behind D&D) gives a sassy and informative look at D&D from the female gamer's POV. She tackles myths and realities of gamer stereotypes and proves that women should be, and increasingly are, welcome to roll dice and at Cheetos with the rest of the trolls. As Mazzanoble writes: “Let’s get one thing straight: I am a girly girl. I get pedicures, facials, and microderm abrasions. I own more flavors of body lotions, scrubs, and rubs than Baskin Robbins could dream of putting in a cone. ... I am also an ass-kicking, spell-chucking, staff-wielding 134 year-old elf sorceress named Astrid Bellagio.”

 

 

 

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Star Wars Jesus: A Spiritual Commentary on the Reality of the Force

 

by Caleb Grimes ($17.95, WinePress Publishing)

Is Obi-Wan Jesus? Why does Yoda speak like a character from the Old Testament? What inspires our devotion to this mythical universe of Jedis, Dark Sides and “feeling the Force”? Grimes gives us a different take on the LucasFilm empire, one that sees the Star Wars stories as potentially as powerful and useful as the ones we learned in Sunday school. In my case, I missed church entirely, but that didn’t stop me from quoting “There is no try. Do or do not” as a kind of spirtual/philosophical mantra.

 

 

 

 

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Collect All 21! Memoirs of a Star Wars Geek: The First 30 Years

 

by John Booth ($14.95, Lulu.com)

Not long ago, enviro-spiritual interpretations of “The Lord of the Rings” were all the rage. Now, paeans to “Star Wars” are popular. Here’s one that’s a deliciously warped nostalgia trip through Star Wars fandom. From collecting Kenner action figures to getting Star Wars birthday cakes from puzzled parents to scribbling fan letters to Harrison Ford and Carrie Fisher, Booth shamelessly flaunts his lifelong lust for all things Star Wars. Like a tractor beam, this endearing account draws us in and makes us reminisce about our own geeky obsessions.

 

 

 

 

 

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A Guide to Fantasy Literature: Thoughts on Stories of Wonder and Enchantment

 

by Philip Martin ($16.95, Crickhollow Books)

A diverse and thoughtful examination of the so-called “fantasy” genre: from Middle-earth to Narnia, high fantasy to dark fantasy, fairy-tale fiction to magic realism and adventure-fantasy tales. Peppered with meaty quotes by J.R.R. Tolkien, J.K. Rowling, C.S. Lewis and Stephen King, Martin’s book provides a concise primer for those wondering why it is we’re drawn to tales of magic quests and heroic derring-do.

 

 

 

 

 

 

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The Mythological Dimensions of Doctor Who

by Anthony Burge, Jessica Burke and Kristine Larsen, editors ($15.00, Kitsune Books)

Dr. Who fans, rejoice! This collection of essays takes a look at the mythological undercurrent in this classic BBC television series considered by the Guinness World Records as the “longest-running science fiction television show in the world” and "most successful" science fiction series of all time.” (Take that, Lucas and Roddenberry). Topics connect Dr. Who to Arthurian legend, Batman and medieval Scandinavian Valkyries. An engaging discussion for the serious traveler of the Whoinverse.

 

 

 

 

 

 

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Unplugged: My Journey into the Dark World of Video Game Addiction

 

by Ryan G. Van Cleave ($14.95, HCI)

 

Most of the time, playing video games is fine, fun and perfectly harmless. But every now and then, a player gets a little too immersed in a game’s imaginary word. In Cleave’s case, the game was World of Warcraft, and his playtime turned into an 80-hour-a-week, life-wrecking addiction. “Unplugged” tells a cautionary tale of hitting rock bottom, wising-up and climbing out of the dungeon.

 

 

 

 

 

 

 

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How to Survive a Garden Gnome Attack: Defend Yourself When the Lawn Warriors Strike (And They Will)

 

by Chuck Sambuchino ($14.99. Ten Speed Press)

Silly. Ridiculous. And a hoot. In the spirit of those “how to survive a zombie apocalypse” manuals comes this tome to tell us how to defend against the latest enemy. The book claims it is “the only comprehensive survival guide that will help you prevent, prepare for, and ward off an imminent home invasion by the common garden gnome.” Great color photos bring the spoofy goofiness alive.

 

 

 

 

 

 

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Carl Warner's Food Landscapes

 

by Carl Warner ($22.50, Abrams Image)

For the food geek on your list. Sumptuous, jaw-dropping, eye-popping, mouth-watering fantastical landscapes made entirely from real fruit of this earth: vegetables, cheeses, breads, fish, meat, and grains (and fruit, too). The 25 photographs take you on a trip around the world... and the sweet treat is each photo is followed by making-of insights into the creative process. Don’t read on an empty stomach.

 

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Geek Dad: Awesomely Geeky Projects and Activities for Dads and Kids to Share

 

by Ken Denmead ($17.00, Gotham)

 

The title pretty much says it all. You’re a geek. You have a kid who’s a geek (or you want to turn your kid into a geek). Read this crafty book for ideas to share your love of science, technology, gadgetry and MacGyver. Engineer and wired.com’s Geek Dad editor Ken Denmead offers projects so you and your child can, among other things: 1) launch a video camera with balloons; 2) make the "Best Slip n' Slide Ever”; and 3) build a working lamp with LEGO bricks and CDs. Soon, together, you can rule the galaxy as father and son. Mwahahah!

 

 

 

 

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Ethan Gilsdorf is the author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, now in paperback. Follow his adventures and get more info on this book at /


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Violent Video Games Are Good for You

[upcoming events with Ethan Gilsdorf: NYC/Brooklyn 11/22 (panel "Of Wizards and Wookiees" with Tony Pacitti, author of My Best Friend is a Wookiee); Providence, RI: 12/2 (also with Pacitti); and Boston (Newtonville 11/21 and Burlington 12/11) More info ...]

 


Violent Video Games Are Good for You

Rock and roll music? Bad for you. Comic books? They promote deviant behavior. Rap music? Dangerous.

Ditto for the Internet, heavy metal and role-playing games. All were feared when they first arrived. Each in its own way was supposed to corrupt the youth of America.

It’s hard to believe today, but way back in the late 19th century, even the widespread use of the telephone was deemed a social threat. The telephone would encourage unhealthy gossip, critics said. It would disrupt and distract us. In one of the more inventive fears, the telephone would burst our private bubbles of happiness by bringing bad news.

Suffice it to say, a cloud of mistrust tends to hang over any new and misunderstood cultural phenomena. We often demonize that which the younger generation embraces, especially if it’s gory or sexual, or seems to glorify violence.

The cycle has repeated again with video games. A five-year legal battle over whether violent video games are protected as “free speech” reached the Supreme Court earlier this month, when the justices heard arguments in Schwarzenegger v. Entertainment Merchants.

Back in 2005, the state of California passed a law that forbade the sale of violent video games to those younger than 18. In particular, the law objected to games “in which the range of options available to a player includes killing, maiming, dismembering or sexually assaulting an image of a human being” in a “patently offensive way” — as opposed to games that depict death or violence more abstractly.

But that law was deemed unconstitutional, and now arguments pro and con have made their way to the biggest, baddest court in the land.

In addition to the First Amendment free speech question, the justices are considering whether the state must prove “a direct causal link between violent video games and physical and psychological harm to minors” before it prohibits their sale to those under 18.

So now we get the amusing scene of Justice Samuel Alito wondering “what James Madison [would have] thought about video games,” and Chief Justice John Roberts describing the nitty-gritty of Postal 2, one of the more extreme first-person shooter games. Among other depravities, Postal 2 allows the player to “go postal” and kill and humiliate in-game characters in a variety of creative ways: by setting them on fire, by urinating on them once they’ve been immobilized by a stun gun, or by using their heads to play “fetch” with dogs. You get the idea.

This is undoubtedly a gross-out experience. The game is offensive to many. I’m not particularly inclined to play it. But it is, after all, only a game.

Like with comic books, like with rap music, 99.9 percent of kids — and adults, for that matter — understand what is real violence and what is a representation of violence. According to a report issued by the Minister of Public Works and Government Services in Canada, by the time kids reach elementary school they can recognize motivations and consequences of characters’ actions. Kids aren’t going around chucking pitchforks at babies just because we see this in a realistic game.

And a strong argument can be made that watching, playing and participating in activities that depict cruelty or bloodshed are therapeutic. We see the violence on the page or screen and this helps us understand death. We can face what it might mean to do evil deeds. But we don’t become evil ourselves. As Gerard Jones, author of “Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence,” writes, “Through immersion in imaginary combat and identification with a violent protagonist, children engage the rage they’ve stifled . . . and become more capable of utilizing it against life’s challenges.”

Sadly, this doesn’t prevent lazy journalists from often including in their news reports the detail that suspected killers played a game like Grand Theft Auto. Because the graphic violence of some games is objectionable to many, it’s easy to imagine a cause and effect. As it turns out, a U.S. Secret Service study found that only one in eight of Columbine/Virginia Tech-type school shooters showed any interest in violent video games. And a U.S. surgeon general’s report found that mental stability and the quality of home life — not media exposure — were the relevant factors in violent acts committed by kids.

Besides, so-called dangerous influences have always been with us. As Justice Antonin Scalia rightly noted during the debate, Grimm’s Fairy Tales are extremely graphic in their depiction of brutality. How many huntsmen cut out the hearts of boars or princes, which were then eaten by wicked queens? How many children were nearly burned alive? Disney whitewashed Grimm, but take a read of the original, nastier stories. They pulled no punches.

Because gamers take an active role in the carnage — they hold the gun, so to speak —some might argue that video games might be more affecting or disturbing than literature (or music or television). Yet, told around the fire, gruesome folk tales probably had the same imaginative impact on the minds of innocent 18th century German kiddies as today’s youth playing gore-fests like “Left 4 Dead.” Which is to say, stories were exciting, scary and got the adrenaline flowing.

Another reason to doubt the gaming industry’s power to corrupt: More than one generation, mine included, has now been raised on violent video games. But there’s no credible proof that a higher proportion of sociopaths or snipers roams the streets than at any previous time in modern history. In fact, according to Lawrence Kutner and Cheryl K. Olson, founders of the Center for Mental Health and Media (a division of the Massachusetts General Hospital Department of Psychiatry), and members of the psychiatry faculty at Harvard Medical School, as video game usage has skyrocketed in the past two decades, the rate of juvenile crime has actually fallen.

Children have always been drawn to the disgusting. Even if the ban on violent games is eventually deemed lawful and enforced in California, the games will still find their way into the hot little hands of minors. So do online porn, and cigarettes and beer. But these vices haven’t toppled Western civilization.

Not yet, anyway — although a zombie invasion or hurtling meteor might. Luckily, if you’re a good enough gamer, you’ll probably save the day.

 

Ethan Gilsdorf is the author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, now in paperback.

 

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