Stake Land hits its mark
Post-apocalyptic scenarios never used to be inundated with the undead. Take the classics: Soylent Green, Planet of the Apes, The Terminator. Plenty of unsavory characters who’ve fashioned impressive wardrobes out of leather, your pick of unspeakable acts. But no zombies.
Of late, our dystopian worlds tend to be overrun with the plague-ridden. Whatever killed off the humans and caused the US government to collapse was not nuclear, not alien, but viral, spread one sweet bite at a time. Ah, sweet human flesh.
In the case of Stake Land, blame a vampire epidemic. Unlike standard animated corpses, who stumble about while comically shedding limbs, these “vamps’’ are more orc-like: buff, agile, growling, with a bad case of ’roid rage. We don't know where they came from, or what caused the plague, but you don't want to mess with them.
Still, the standard wooden stake to the heart does the trick. Or twisted and hammered into the sternum. Or jammed into the brain stem. Each type of undead -- "vamp," "scamp" and "berserker" --- has its own special way to stop ticking, and "Mister" knows each special way to kill 'em good.
When Stake Land begins, a lone, vampire hunter known only as Mister (Nick Damici, of World Trade Center) saves young Martin (Connor Paolo) just as the baddies kill his parents and munch on his baby sibling. Through spewing black blood, Dad's last burbling words to Mister are "Save him." The misanthropic takes Martin under his wing and trains the boy in anti-vamp hand-to-hand combat. There's a nice scene of the kid waiting in an oversized football helmet and pads, armed with a wooden spear, as Mister unleashes a zombie captured in the trunk of his car expressly for his impromptu boot camp.
The boy deemed ready to kick his own undead butt, together, surrogate son and father cruise northward in a clunky gas guzzler hoping to reach Canada, a.k.a. “New Eden,’’ a promised land where life is supposedly better and the weather's too cold for the vamps to survive. At night, they chain length of metal fencing to the car's exterior to protect them as they sleep. Sometimes they stay up at night to lure the zombies with bait like a teddy bear, then pounce. Mister collects teeth from his trophies They pick up a nun, played by a shorn, haggard-looking Kelly McGillis (a long way from her Witness and Top Gun days), a pregnant girl country singer (Danielle Harris), and an Army deserter (Sean Nelson). In the weakest plotline, they must fight off a creepy cult leader (Michael Cerveris) and his burlap-wearing minions. It seems that in the future, the end of the world has encouraged nihilistic Christian sects -- what else is new? --- and this cult has a way of air-dropping the undead fodder on the encampments of the living, terrorist-style, much like medieval siege engines hurled plague-ridden carcasses over the ramparts to infect castle residents. There's also marauding bands of cannibals (though it's unclear if, taxonomically, they're undead as well or just hungry).
As in The Road Warrior, a young narrator’s experience is the prism through which we see rape, death, devastation. We watch Martin morph from wide-eyed boy to jaded young man. Damici plays Mister as all brood and no bluster. More of a tight-lipped western drifter than sci-fi action hero, he keeps watch while the others sleep, and utters advice like “One day you’ll learn not to dream at all." The ultimate coming of age training.
Other undead movies needlessly foreground the action. Stake Land has its fight scenes, and they're shot conventionally, with none of that slow-mo, high-flying acrobatic all in vogue. Here, they action is also secondary. While paying debts to John Carpenter's Escape from New York and Sam Raimi's Evil Dead films, director Jim Mickle (Mulberry Street), who wrote the script with Damici, has his own aesthetic, which smartly lingers not on violence but on the silent, poignant details of this desolate world— a ruined factory, an abandoned home the travelers scavenge for food and a place to sleep, a Virgin Mary figurine left on a makeshift grave. The beautifully bleak vision is enhanced by Ryan Samul’s exquisite cinematography and composer Jeff Grace’s plaintive piano and violin arrangements. In one touching moment, McGillis recognizes that one of the attacking vamps is a fellow sister of the cloth. She winces as the nun is finally laid to rest, but not before the bitch is skewered by a stake.
This doomed world may feel familiar, full of paranoia and desperation, but Stake Land remains one of the genre’s smartest entries in years. As in The Road, our hope hinges on the survival of this makeshift family. Which suggests the hidden purpose of zombie movies: Given these folks’ post-apocalyptic woes, can the recession be all that bad?
Ethan Gilsdorf is the author of the award-winning book Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, his travel memoir investigation into fantasy and gaming subcultures the Huffington Post called “part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky," National Public Radio described as "Lord of the Rings meets Jack Kerouac’s On the Road" and Wired.com proclaimed, “For anyone who has ever spent time within imaginary realms, the book will speak volumes.” Follow Ethan's adventures at http://www.fantasyfreaksbook.com.
Not dead yet: Zombie movies are unalive and well
Not dead yet: Zombie movies are unalive and well
George Romero thinks the zombie genre is here to stay.
“I don’t think it will ever die,’’ said Romero, director of six zombie-themed films, including his latest, “Survival of the Dead,’’ which opens Friday. He was in Boston earlier this month to promote the film.
Of course, Romero is more than a little biased. Over the past 40-plus years, the director has brought us the landmark “Night of the Living Dead’’ (1968), “Dawn of the Dead’’ (1978), and “Day of the Dead’’ (1985), as well as “Creepshow’’ (1982). But ask the man why re-animated, flesh-starved corpses are stumbling and lumbering back into pop culture, hungry for our brains, and he draws a blank.
“Why zombie movies? In Budapest, 3,000 people dress up as zombies. What is that about? I don’t know,’’ said the gangly, avuncular, 70-year-old filmmaker who wears a gray ponytail and white beard. “I half expect a zombie to show up and hang out with the Count on ‘Sesame Street.’ ’’
Like other horror categories — vampire, werewolf, psycho-killer, demon — the zombie film once lay dormant in its grave. But the genre has made a significant comeback, and the uptick of zombie mania has benefited a host of filmmakers, authors, comic book artists, and video-game developers. Romero, who had to wait 20 years between making “Day’’ and 2005’s “Land of the Dead,’’ has churned out three zombie films in five years. (“Diary of the Dead’’ came out in 2007.)
Among the spate of zombie-themed books, there’s The New York Times bestseller “Zombie Survival Guide’’ and “World War Z,’’ and the recent “U.S. Army Zombie Combat Skills,’’ which teaches the techniques needed to take on armies of the undead. Naturally, the Jane Austen-zombie mash-up novel “Pride and Prejudice and Zombies’’ also helped drive the resurgence, as have impromptu flash-mob zombie walks, and hit video games like Resident Evil (“Zombies are good targets for first-person shooters,’’ Romero noted).
Last year’s “Zombieland’’ was a hit. With “Pride and Prejudice and Zombies’’ now in development as an A-list movie starring Natalie Portman, and with “E’gad, Zombies!,’’ a film short about 19th-century zombies premiering at Cannes this year (starring Ian McKellen, with plans to expand to feature length), perhaps the genre has finally come of age and gained mass respectability — albeit a tongue-through-cheek one. There’s even a new Ford Fiesta ad touting how the vehicle’s keyless door opener and push-button starter enable a hasty getaway from a zombie attack.
Romero finds the fascination both “ridiculous’’ and “unbelievable.’’ Too many zombies, even for Romero? Perhaps there’s a tinge of jealousy in his voice. After all, it was Romero who toiled for years in the indie movie trenches, struggled to get his projects financed, and more or less single-handedly reinvented the genre. He also tolerated remakes of his movies, like 2004’s “Dawn of the Dead,’’ which was made without his participation.
Romero deserves respect. After all, he codified the rules of the game. Namely, that to kill zombies, “You have to deactivate the brain: shoot it, stab it, stomp it, whatever you got — in the head,’’ said Romero’s working partner and “Survival of the Dead’’ producer Peter Grunwald. It was also Romero who rescued the undead from their quainter origins in such classics as 1932’s “White Zombie,’’ considered to be the first zombie movie. Bela Lugosi plays a voodoo priest who transforms a young woman into a zombie.
In those days, zombies were more like hypnotized puppets than flesh-eating ghouls. “The zombie was born out of Haitian zombie lore,’’ said Glenn Kay, author of “Zombie Movies: The Ultimate Guide,’’ in a telephone interview. “There was a huge element in the early movies of all these potions and powders, with a zombie master. It’s not so magical any more.’’
Later, in movies like “Plan 9 From Outer Space’’ (1959), zombies served as “muscle for the aliens,’’ Kay said; in “Invisible Invaders’’ (also released in 1959), they were alien occupiers of bodies of the recently deceased. But they had no personalities. “It was hard for filmmakers to figure out what to do with them.’’
That all changed in 1968 — a year of social upheaval on many fronts — with the black-and-white, bargain-basement “Night of the Living Dead.’’ Here radioactive contamination reanimates corpses, and Romero remade zombies — no longer mind-controlled dummies, but autonomous beings with a motivation to feast on flesh. That upped the genre’s dramatic ante. Since Romero, various filmmakers have offered zombie-like plots. “Re-Animator’’ (1985) is more like Frankenstein than Romero, but still features the walking dead. In “28 Days Later’’ (2002), a virus fills people with murderous rage. Fancy a zombie apocalypse comedy? See 2004’s “Shaun of the Dead.’’
The premise of “Survival of the Dead,’’ like all of Romero’s zombie films, pits a band of survivors against the undead. This time around, Sarge (Alan Van Sprang) and his small platoon (we first meet them in “Diary of the Dead’’) head to an island to escape the zombies, where they stumble into clan warfare between two Irish-American families (and more zombies). One, headed by O’Flynn (Kenneth Welsh), thinks the only good zombie is a dead zombie. The other, under Muldoon (Richard Fitzpatrick), hopes his zombie beloved might be cured, so he keeps them alive and chained up. Guess which is the better idea?
This wholesale rise of zombies suggests a metaphorical interpretation. Do they represent our fear of death and disease, or work as a way to accept death (minus the flesh-eating parts)? Are the undead actually proxies for illegal immigrants or terrorists? Or are the undead making fun of our mindless, consumerist, sheep-like tendencies?
Perhaps we identify with zombies because they’re the monsters we most resemble. “We can imagine ourselves as them,’’ said Grunwald. “They’re not giant CG [computer-generated] beasts. They’re like us, like our family, or loved ones.’’ They are us.
As Sarge narrates early on in “Survival,’’ “They were easy enough to kill, except when they were your buddies.’’
Romero refuses to analyze. Actually, he insists his films aren’t about zombies. They’re about the chaos zombies create. In “Survival’’ you will find disgustingly cool new ways to kill a zombie, i.e., fill its head with fire-extinguisher foam, or shoot it with a flare gun then cavalierly light your cigarette off its flaming body. But the subtext of biting social commentary that Romero fans have come to expect is buried not far below the surface.
“All six of them have always been about people, how they screw up,’’ he said. “How they can’t pull together to address the problem. Or they address the problem stupidly. Or they attack the symptom rather than the disease.’’
“Lousy times make lousy people,’’ says the teenage protagonist of “Survival.’’ With its “Lord of the Flies’’ scenario, “Survival’’ is really a disaster movie about human nature and another chapter in Romero’s bleak — yet paradoxically goofy — worldview. It’s not for everyone.
“I think they [his movies] really are an acquired taste,’’ Romero said. “If you have the stamina to acquire the taste.’’
Or the stomach. Take Romero’s iPhone “App of the Dead,’’ launching later this month. You’ll be able to add zombie makeup to snapshots of your friends, then shoot them in the head.
“It’s anchovies, baby.’’
Ethan Gilsdorf is the author of “Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms.’’ He can be reached at ethan@ethangilsdorf.com.
Does Justin Cronin's "The Passage" live up to the hype?
Where the wild things are
In Justin Cronin’s blockbuster hybrid novel, the thriller elements wrestle with the literary, while super vampires maul fleeing humans
Weighing in at 766 pages and 2 pounds 6 ounces, “The Passage’’ is designed to be big. Big plot, big themes, big sweep. And the author, Justin Cronin, landed himself a big advance. After a knock-down, drag-out bidding war, Ballantine paid about $3.75 million for the book plus two sequels in the pipeline. Director Ridley Scott’s production company ponied up $1.75 million for the film rights. “The Passage’’ has become one of those media machine-generated blockbusters, feeding upon the weight of everyone’s expectations. Like a small financial entity unto itself, it’s too big to fail.
Still, “The Passage’’ is a gamble. With this post-apocalyptic, doorstopper of a saga, the author enters a new universe. In his former life, the New England native wrote works of literary fiction, “Mary and O’Neil’’ and “The Summer Guest,’’ which won prizes like the Pen/Hemingway Award. They’re set on the planet Earth we know and love. No undead in sight.
“The Passage’’ is different. It began as a storytelling game with Cronin’s then 9-year-old daughter. She wanted to spin a yarn about “a girl who saves the world.’’ After he started writing, Cronin, an English professor at Rice University in Houston, sensed that, like the virus the plot hinges on, the project was changing him. He noted in one interview, “I knew by the time I’d finished this I would be a different person — and a different kind of writer.’’ He’d given birth to a monster.
And “The Passage’’ is a bastard beast, a literary-thriller hybrid both portentous and predictable. Think Cormac McCarthy’s “The Road’’ crossed with the movie “The Road Warrior,’’ with the psychological tonnage of John Fowles’s “The Magus,’’ and the “huh?’’ of “The Matrix.’’ Mix in J.R.R. Tolkien’s fantasy of fellowships and quests and add Stephen King’s dark, virus-ridden vision in “The Stand.’’
Now comes the $5.5 million dollar question: Does Cronin pull it off?
First, know “The Passage’’ is no bedtime story. Suffice it to say, by the time we reach page 50, we’ve already been introduced to adultery, prostitution, and murder. The premise: A few, unspecified years in the future (where, thankfully, USA Today is still in print), a nasty virus unleashed in the Bolivian jungle gives its victims a kind of immortality. Naturally, this interests the US military, who could sure use this superpower in its endless fight against terrorists who strike at home and abroad.
So, a secret military project begins deep in the Colorado mountains. Those experiments go awry, and the 12 test subjects escape from their glass chambers — why does this always happen? — and begin their fearsome rampage across the nation. With every bite they spread the gift that keeps on giving. The victims become jacked-up killers themselves, glowing vampires on steroids known as “virals.’’
Before you know it, complex plotlines are bulldozed across the landscape and laid down like the Eisenhower Interstate Highway System — plotlines that are broad and clear and fast, and destined to run together. Cronin intercuts the stories of a death row inmate, a nun, a pair of FBI agents, and a desperate mother and her daughter named Amy. Familiar themes emerge: science and the military punished for their hubris; the man who turns on bureaucracy to do what’s right; the child prodigy whose secret powers might save us all. That’s just in part one. The story builds from there, following more than a dozen main characters and unfolding over decades.
Certainly Cronin has fun with his destroyed America, one in which Jenna Bush was governor of Texas, and, in an eerie parallel with today’s headlines, the oil industry is under federal protection. Later, some decades after the initial outbreak, we encounter a whole set of new characters, and they take us through the second half of “The Passage.’’ This ragtag colony survives in a Walden-like castle compound, fighting back the bloodthirsty devils. They also raid the ruined mall — REI, Footlocker, and the Gap — for supplies, stumble upon dusty relics like “Where the Wild Things Are’’ (get it?) and wonder whether anyone else has survived. “Grief was a place . . . where a person went alone,’’ Cronin writes. Life is “a series of mishaps and narrow escapes.’’ In these moments, “The Passage’’ surpasses genre fiction, and approaches existential meditation.
Cronin’s prose is thick and meaty and at times elegant. Texas is described as a “state-sized porkchop of misery’’; 9/11 is called “the money shot of the new millennium.’’ In another passage, Wolgast, the FBI agent with the heart of gold whose fate is tied to Amy’s, takes a nap, and enters “sleep’s antechamber, the place where dreams and memories mingled, telling their strange stories.’’ Indeed, much of “The Passage’’ takes place in the murky minds of its protagonists.
Cronin has a literary novelist’s eye for detail and local color, and an eagerness to create believable characters with feelings. However, this impulse collides with the necessities of the supernatural, sci-fi horror thriller. The collision is not always pretty.
For one thing, Cronin has a lot of ground to cover. That means passages of exposition, some of them lengthy and rammed down the throats of characters. An inventive mix of e-mails, diaries, and documents partially alleviates this need for our heroes to spout off too much. But just as often, the interior voice mumbo-jumbo — nightmares and telepathic messages — leaves the reader scratching her head.
The other trouble is emotional gravitas. Cronin’s roving narrator enters the heads of each character. They’re compelling folk, to be sure, desperate to hope, and afraid to love in the face of their bleak condition. But we’re asked to juggle the detailed back stories and desires of so many characters, it’s hard to know on whom to hang our heart strings. Thankfully, the connective tissue across space and time is Amy, the “Girl from Nowhere,’’ the one we meet on page one who we can guess has a role in the story’s conclusion.
Still, some readers deep into “The Passage’’ will be spellbound. They’ll want to know how it turns out. And they’ll also wonder who will play whom in the movie version. How the stunt people will stage the battles and chases. And how cool it will be for the set designers to build malls and casinos, then blow them up.
Ethan Gilsdorf, author of “Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms,’’ can be reached at ethan@ethangilsdorf.com.